Right. So. Missed a couple days there at the end, didn’t I?
Sorry about that. The truth of the matter is that I really did intend to do a post for each day, but the reality was apparently that I’m old now, and kinda…um…fell asleep sitting behind the computer both nights. But that’s no excuse for not talking about it now, so here I am! Have a picture!
Read my thoughts on the rest of the weekend, after the jump.
So, I should start off by eating some words. Where on Friday, I was being all pissy because I spent so much time in line to play D&D but didn’t get to play; Saturday was a very different story! Yes, I still spent some time in line. But, thanks to being proactive and a bit of good luck, I got to play BOTH of the demos that I’d failed to play on Friday. And you know what? They’re a LOT of fun! First, on Saturday morning, MuGumBo and I both showed up early to get in line with our generic tickets. We came in around 9:00, with the room (and the convention) opening at 10:00; and we got to play around 11:00. Not bad, really. This was the demo for what they’re calling “D&D Next”. In the two-hour block, we got to create a character and then USE that character to play an actual game. The character creation was actually a little rushed. Okay, a lot rushed. It LOOKED like all the information was there, but there wasn’t enough time to read everything necessary to set up a character in the time allotted. Especially if, like me, you’d never actually played before. Thankfully, there was a guy in our assigned group that had a really good handle on what was going on, and clued me in to what I should be writing down without me having to rush through and try to read it all. Thank goodness for that guy, as I’m pretty sure I’d STILL be doing the character creation without him. The actual game itself was cool. Without tons of time, we had to move quickly, but we took on a quest to grab a crown and went for it. There were some zombies to kill, and I was even able to be helpful. Killed the first zombie myself, with the human fighter that I created. That I never named. Our DM explained things wonderfully, and really knew what he was doing, and the game was generally a blast. I’d be lying if I said it didn’t make me kinda want to play more in the future.
After we finished, it was time for the big Pentago tournament to take place. MuGumBo and I are both really big fans of this game, so we both entered. He went out in the first round, and I went out in the second. Though I feel a lot better knowing that the guy who beat me made it to the final match on Sunday. I’d tell you whether or not he won, but we’re going to be posting video of that match on the website soon, and I’d like you to see it there. Make sure you check it out!
Later in the afternoon, I was able to get into the last D&D demo that was running (and giving dice). Like the other one it was a two hour block, but this one was done with pre-made characters. This made things a lot simpler, and got us straight to playing the game. My character was a hunter with a bow. We all had secret motives along with our character’s personalities, but mine was pretty much just to finish the quest so I could get it done with. If you haven’t figured it out yet, D&D really is a ton of fun to play. I always knew I would like it, which is part of why I’d never played before. Now I want to play more. This may become a problem in the future. Because it may just happen. Dammit.
The room we were in in the above picture had a magical pool in the center, and we had to cross over to the glyph on the other side before we could do anything. I was the one who figured out that using the climbing kit I had might get us across, which it mostly did. One of the guys didn’t roll high enough though, and his character didn’t make it across, and slid down into the water. As soon as he touched, things started popping up to try and eat us. I was the first one across, so I was trying to “cleanse” the glyph all by myself so that we could get done and move on. It took a couple tries, but I rolled a 20 (a critical hit) and finally the way was cleared. At least until one of our number decided to try and kill the character who gave us our quest. And then we ran out of time. Yes, it’s just possible that there’s more D&D in my future. I enjoyed it even more than I thought I would, and I thought I’d enjoy it a lot. I may have mentioned this already. Yes, I still have a lot of dislike for how difficult it really was to get in and actually PLAY the games, but the actual playing itself was fantastic, and I highly recommend it! As the game finished, the main room was closing for the day. MuGumBo and I met back up, and then went up to the playtesting room to try out one of the games from the LM Studios guys (full disclosure: one of the guys is my brother-in-law; but they’re great games!), but they ended up having full tables, so we watched for a bit as other people enjoyed themselves, came up with an idea for a new thing that we’ll be launching soon, and then called it a night. Oh, and by the way, between all the D&D playing, there was something else I was able to make happen:
Sunday was family day. It was mildly crazy. This is what happens when you mix hangovers with kids, apparently. MuGumBo and I met up in the Playtest room and actually DID play a game called Divergence from LM Studios. It’s a lot like Tsuro, except that there are a LOT more tiles, they don’t cross each other, and the tiles start randomly placed and are moved from there. It’s an easy game to learn, but not as easy to win if you’re me, apparently. And if you donate to their Kickstarter, you can get a copy. I’m just saying.
After the playtesting, we went down and recorded the championship Pentago match. It was pretty awesome! We’ll have the thing up for everyone to see soon, so keep your eyes open for it, and check out the game I went down to the main room and met up with my sister and her kids, who are age 9 and 5. They had an absolute blast! It wasn’t their first GenCon by a long shot, but they love it every year. It’s interesting to see a show through a kid’s eyes. For instance, my nephew’s favorite thing at the show was a dog puppet that blew bubbles. My niece and her friend looked at the Pokemon cards. None of these are things I paid much attention to myself. We went and saw the Doctor Who booth, and my nephew begged for a set of the LEGO-type building toys they had. He didn’t get them, but I think he might at Christmas. We walked the con floor, looking for things that the kids might like, and saw quite a bit. I picked up a copy of Are You A Werewolf, and my brother-in-law grabbed Chrononauts, which I’ve always wanted to play too. Then in the last hour, out from the kids area, Bumblebee came out.
Apparently, he’s part of an exhibit going on at the Children’s Museum, and I really need to find out more about it. It was a fun presentation. He danced a lot and did that whole “talking through the radio” thing, and was generally pretty entertaining. I’ll have to look into what’s going on over there in the near future.
And that was pretty much the weekend. MuGumBo and I hooked up with the guys from the 3 Married Geeks and Medium Bus podcasts, and we did one big MEGA podcast. With any luck, all three of us will have it up and available in the near future. MuGumBo also finally got his internet connection working again, and now we’ve got all of his pics from Thursday and Friday posted too. Make sure you check them out!
GenCon this year was mostly awesome. Yes, I have some issues with some of their practices for getting to play games, but if I’m being honest with myself, I’m not sure how I would change what they’re doing for the better. GenCon gets bigger and better every year, and I’m already looking forward to next year. This year was us really getting our feet wet, but we’re already coming up with things to make our coverage better in the future. Feel free to tell us what you think! Unless you’re being a dick, in which case, you can keep it to yourself.